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Thread Statistics | Show CCP posts - 1 post(s) |

Corina Jarr
Spazzoid Enterprises Purpose Built
1289
|
Posted - 2012.09.08 22:32:00 -
[1] - Quote
Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1301
|
Posted - 2012.09.11 03:34:00 -
[2] - Quote
Bienator II wrote:CCP should provide star trek tricorder scanning for life signs in front of the monitor. If they are none the cloak would disengage automatically. They have those now... sort off.
Nowhere near as compact and multipurpose. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1314
|
Posted - 2012.09.24 03:09:00 -
[3] - Quote
Azrael Dinn wrote:Corina Jarr wrote:Can you come up with a way to do this (removing afk cloaking) that does not hurt active cloakers?
So far no one has. There has been alot of solutions and topics how they would be countered. Main problem seems to be that most of the solutions would kill cloaking completely. I would personaly want to see fuel bays for the specialized ships and just fuel in cargo bay for others. And it would be CCPs problem how to balance it so that it would be fair to the ones using cloaks and it would also kill afk cloaking. Mayby higher meta level mods would consume less fuel so you could cloack up for longer period of times or something. I don't see how this would ruin cloaking completely. It would just mean that if your stupid enough to leave your ship to be cloaked for long period of times without you being around someone would eventualy find you and kill you if they wanted to. You could still do all the psychological warfare you want by being in the system or traps and so on but you would most importantly be active and not passive ratting in empire waiting there and not even paying attention. And stop posting no no no no I can't play without afk cloaking and start saying something constructive. I've gone on several WH and null roams where I have done more than 24 hours worth of cloaking (most of my roams last a week or so, depending on how much I am able to play) without being anywhere near someplace where I could dock up.
Any sort of fuel or cap use or whatever that would have any effect on an afk cloaker would make my personal activity very very difficult. I'm sure there are many other folks who do similar things that require long cloak times away from any source of refueling.
And to the person with the pulse thing: that kills bombers and gate/POS scouts. Adds certain death to an already tedious job. And if it had a significant (say 6 hours) cooldown, it woudl be pretty useless against the afk cloakers. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1323
|
Posted - 2012.10.07 20:43:00 -
[4] - Quote

I have to admit that doesn't hurt the active cloaker. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1335
|
Posted - 2012.10.16 02:41:00 -
[5] - Quote
maciek9 wrote:Arduemont wrote:maciek9 wrote:those afk crybabies to do some PvP while they are in nullsec Wait, sorry.... Who's a cry baby? The afker, who is afk, or the crybaby crying about the afker, who is afk? ofc cloakers who cry at every attempt to target their immunity in nullsec. Theres a place for this way of playstyle in eve --> Hisec you can stay there for ages without anyone targeting you, dont even have to turn on cloak ^^ No, active cloakers "cry" at every attempt to completely destroy their play style.
Almost every suggestion to "counter" afk cloaking will completely eliminate the feasibility of traditional cloaky activities.
Interestingly, the two suggestions that don't do that have nothing to do with cloaks, rather local and cynos. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1340
|
Posted - 2012.10.25 20:38:00 -
[6] - Quote
The problem with the disruptor ship is that it does something than no other ship (or ship based module) in EVE can do: apply an effect across a whole system.
This is a bit OP (about as much as the old AOE DD imo) and if you limit it in any way so that it is not OP, you make it only useful against active cloakers and hence does nothing to "counter" afk cloakers.
Edit2: read back a bit more carefully, and this was not entirely what was suggested. I apologize for derping and you may return to your semi-debate.
Edit: and anyone who gives tears over 1 potentially afk guy is a fool. There are plenty of options to deal with invaders, and there are many systems that do not have afk cloakers (or anyone for that matter). |

Corina Jarr
Spazzoid Enterprises Purpose Built
1340
|
Posted - 2012.10.26 01:09:00 -
[7] - Quote
Devon Krah'tor wrote:Corina Jarr wrote:The problem with the disruptor ship is that it does something than no other ship (or ship based module) in EVE can do: apply an effect across a whole system.
This is a bit OP (about as much as the old AOE DD imo) and if you limit it in any way so that it is not OP, you make it only useful against active cloakers and hence does nothing to "counter" afk cloakers.
Edit2: read back a bit more carefully, and this was not entirely what was suggested. I apologize for derping and you may return to your semi-debate.
Edit: and anyone who gives tears over 1 potentially afk guy is a fool. There are plenty of options to deal with invaders, and there are many systems that do not have afk cloakers (or anyone for that matter). I see your point and raise you 1 off grid boosting ship. PS never stated Cloak disruptor had to have a system wide range, probably in the AUs though. Again, allow me suggest another type of cloak (Ambusher) that can be fitted by combat ships that can be countered with disruptor. Cov-Ops (intelligence gathering) ships can retain the old (Spy) type cloak and remain utterly undetectable. Note: I did edit after I realized I misunderstood. Also I forgot about offgrid boosting... which I have been against for quite a while.
Your two cloak idea would not have any effect whatsoever on afk cloaking (because an afk cloaker of the kind people worry most about is not a combat ship, rather a covert ops with cyno).
There is simply no idea (that modifies cloaking mechanics or cloaks) that would do anything to afk cloakers without making active cloak activities much more difficult or tedious than they already are. Yet. I've been thinking for a long while on this. If anyone comes up with one, I might even buy them a PLEX. Maybe. Not committing to that though. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1340
|
Posted - 2012.10.27 00:48:00 -
[8] - Quote
Devon Krah'tor wrote:Mag's wrote: Plus, why shouldn't there be psychological warfare in this game? I think it's a great addition.
Let's face it, when they decloak, they are just as killable as you. This really is a none issue and you can take precautions. Sure you may still diaf, but as I said, the only guarantee here is the easy mode local intel.
Want changes to cloaks? Then let's deal with the reason for AFKing first please.
Not to invalidate your perspective, I'd like to get into that shortly. However I have yet to receive a response to the proposal of diversifying cloaking modules based on task and effectiveness, versus one Uber cloak. Would really appreciate some feedback. Also considering within that suggestion, is the allowance to maintain undiscoverable cloaking as it stands. but perhaps that is for another thread. Either way. Lets look at the reasonhs for AFKing. I presume you have some ideas, as you brought it up. I've mentioned the biggest issue with that idea. It does nothing to solve afk cloaking, just adds unnecessary complexity.
An afk cloaker would just make sure to use the same setup as the active spy, and thus will still be "invincible".
All the idea would do is make Devs work more and make cloaky hunters have a little more risk in an already highly risky, low reward profession (either that or I just suck with bombers ).
There simply is no way (still considering betting a PLEX on this) to hinder afk cloakers without making things more difficult for active cloak activities, some of which are already difficult and risky for very little reward (note: while modifying cloaking itself). There may be a way to remove the silly terror that is afk cloaking, but the answer lies with the other mechanics responsible, not cloaking (cynos, local, etc). Or just growing up and learning the many ways to deal with potential intruders already used by WH corps and a few sov holders.
EDIT: Devon thank you for at least being reasonable with your debate style. I really like the lack of personal attacks and whining. rare thing, but makes these discussions actually enjoyable. |

Corina Jarr
Spazzoid Enterprises Purpose Built
1340
|
Posted - 2012.10.29 04:46:00 -
[9] - Quote
Devon Krah'tor wrote:Jack Carrigan wrote:This again? Working as intended, HTFU, find some friends to watch your back, STFU, stop ****posting your *****tears all over the forum, buy some tampons as you need them apparently, and quit *****ing. Furthermore: - Give me your stuff - Biomass queue is over  allow me to translate this into big boy adult talk for everyone else "oh god please don't change the game I'm afraid of change its like leaving my parents basement please godno" now hush... the adults are talking. If I walk away with one thing from this thread, its that there are several issues all woven together making the fix for these issues bigger then sliding a bar one way or the other. I will conced that simply adding a new module to find the one covert ops cloak is an insufficient fix, and humbly retire to my lab to think this through further. cheers, and respect to those of you capable of communicating ideas, to the rest, I appreciate the entertainment. Douglas MacArthur "I shall return" Good luck on your thinkings. I'll be around to point out flaws forever. 
Seriously though, I want to hug you for being a reasonable person... very rare on these forums. You debated well, and when you felt you ran out of points, you backed off. At least I think thats what happened.
As for Jack, my guess is he didn't read past the OP... not a great idea after 6 pages.
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Corina Jarr
Spazzoid Enterprises Purpose Built
1340
|
Posted - 2012.10.29 15:44:00 -
[10] - Quote
Azrael Dinn wrote:Michael Loney wrote:Remove AFK | Cloaking
There are 2 distinct parts here:
1) AFK - Mining - Ratting - Hauling - Market trading
2) Cloaking - Intel spy - Cyno drop - 'Safe' travel - Bombing - Terrorizing - Bounty hunting
Please pick one and make arguments on it separately, then check to make sure your suggestion does not negatively impact any of the other listed areas. If it does, go back to the drawing board and start over. After finding your best answer please post it along with all your back research for peer review.
That is all. No, this topic there is only "Remove AFK cloaking". There is just one part here. If we go for all AFK activities we can close the game right now cause you can list manufacturing, reserch, invention, P.I. and almost all other industry based activities to your part 1 and without those there will be no EVE cause you would not have ships to blow up. I think the quoted poster was providing a guideline for those making suggestions to counter afk cloaking.
He was saying, in order to come up with a counter method, you must check each activity listed to make sure you are not impacting them in a negative way.
This has so far been shown to not be possible.
Also... some posts have gone missing from this thread... |
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